IAMAI Entertainment 2.0

Digitalisation is changing how entertainment is used, distributed and developed. From gaming to music to video, mobile entertainment is revolutionizing the industry in ways unheard of just a short time ago.

What are the challenges and opportunities developing in this market place?

Who are the players?

Which business models are succeeding?

How will content and business models evolve to meet consumer demand?

Nov 2, 2007 ITC Grand Central


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